![]() Very neat to know you worked on the re-release of S3DNA though! I've listened to one DOS / Spear compilation (brainstewx) but it has some copyrighted MIDIs by Prince so I think can't post link directly here. I don't know exactly what will be satisfaction-level. WSP wants something more-more-heavy faithful to DOS, and knowing the intricate differences between all of them is definitely out of my league. The 3DO ones I never listened to but are reportedly different from Mac. I know Jaguar MIDIs are still different from the official ones, and the Mac MIDIs sound similar but I guess were creative interpretations of the original source. The rest (I listened to) were cobbled from Jaguar or dro2midi (?). Prince released several official MIDIs for Wolf, which a few make use of TR-808 and other GS-exclusive programs. Even I don't have the complete design but I'm always trudging through the asm and trying to survive. more possibly planned than anyone may think. You might want to contact WSP in PM when you get the chance there's. I think I brought up (just some) of those points with Fire-WSP. It'd sound good of course, but it was never supported by the original game. So, in short, The Wolf3D SNES soundtrack can be recorded but it was never made for the SC-55 so it wouldn't be an "authentic" sound in the way that the music for Duke3D or Doom would be (which actually WERE written for the SC-55). But for the SNES version of the game this is a nonissue because we're just dealing with the shorter list of music tracks present in the SNES version only. I've been holding off on recording Wolf3D because I'd have to convert those missing tracks from the DOS version in IMF format to MIDI (which is possible), but this would require a little more work to properly produce to sound proper on the SC-55. However, the SNES version of Wolf3D is missing some of the tracks from the DOS version of the game. He sent me all the MIDI files available in the SNES version of Wolf3D from the SNES and from Doom II (which has some Wolf3D MIDI files as well for secret levels) to help when I finally get to Wolf3D. Luckily, Wolf3D on the SNES was actually reworked to utilize MIDI files instead of IMF because of the differences in the SNES's music system (a SNES can't produce Adlib sound obviously so IMF files would be pointless). ![]() ![]() He asked me to record the MIDIs for that official rerelease and you can find my recordings in the official releases now. However, I was working with the developer who re-released Super 3D Noah's Ark on modern systems a few years back and its engine was reworked to support MIDI files for its original DOS version (as distinct from Wolf3D which lacks this capability). It's an Adlib-only soundtrack which means the music files are in id Software's proprietary IMF format and not MIDI at all. ![]() But one special caveat to note is that the DOS version actually does not support the SC-55 as a music device. Wolfenstein 3D is on my list of soundtracks to record for my SC-55 Music Packs website. He didn't get his verification email yet, so he wanted me to pass this message: ![]()
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